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Stretchy Objects in Unity 3D - Part 2

November 23, 2015

In Part 1 of this tutorial we got acquainted with the mathematics and methods to scale and rotate an object between any two points in world space. We took advantage of Unity’s built-in methods to significantly reduce the amount of...

Stretchy Objects in Unity 3D

November 18, 2015

Continued in Part 2! In graphics applications, it is very common to need to draw a line from one point to another. In games and simulations we often need to do this trick using 3D objects, and as it happens...

Fixing Unity3D Build for iOS Issues

September 21, 2015

One of the annoying things about the XCode requirement for Unity3D’s “Build for iOS” capability is that with each new version of XCode (and sometimes OS X) Unity loses its ability to command XCode to build and run the project....