Tags: XCode
Fixing Unity3D Build for iOS Issues
by Thinkyhead - September 21, 2015
One of the annoying things about the XCode requirement for Unity3D's "Build for iOS" capability is that with each new version of XCode (and sometimes OS X) Unity loses its ability to command XCode to build and run the project. In this article I summarize two solutions: First, a simple patch to make the XCode plugin load. And a "Build for iOS" script that can create an iOS XCode project even when Unity and XCode are having the worst of days. The "Enable Bitcode" error is also covered.